Is CONTROL Resonant a Soulslike?

Answer: No — CONTROL Resonant is not marketed as a Soulslike. It is a Remedy action RPG: melee-first combat with the shapeshifting Aberrant, Perfect Dodges, Falters/Executions, zone-based Manhattan exploration, and freely respeccable talents. Difficulty is adjustable via Assist Mode in Gameplay options — including options that still allow trophies.

What feels “Souls-adjacent”

  • Melee timing, dodge windows, and boss encounters (Resonants) matter more than cover-shooter gunplay from Control (2019).
  • Death / retry loops exist in combat, but the game is not built around opaque multiplayer invasions or classic Souls build-lock.

What is not Soulslike

  • Assist Mode and accessibility options (Remedy’s launch FAQ / Gameplay menu).
  • Free talent / artifact respec at The Gap — build mistakes are not permanent.
  • Zone-based structure with Map Kits and fast travel — not a contiguous interlocking Souls map.
  • Story-led Remedy campaign with side stories and collectibles, not a pure boss-rush RPG.

Combat deep-dive: Combat loop · early build: Beginner build · bosses: Boss tips.