Gameplay
CONTROL Resonant shifts the fantasy from Jesse’s Service Weapon and telekinesis to a melee-first action-RPG loop built around Dylan and Objects of Power.
Combat — The Aberrant
- Shapeshifting melee Object of Power: The Aberrant.
- Forms include a two-handed hammer and dual blades; morphs on demand mid-fight.
- Elemental / paranatural abilities (e.g. heat for armor strip / shield in press coverage).
- Glory-kill-style finishers called Falters in press/Edge coverage; pace often compared to Doom (2016).
Progression
- Deeper talent trees than the original CONTROL.
- Aberrant form upgrades lean into action-RPG build crafting.
- Choices shape how Dylan’s abilities manifest as threats escalate.
Traversal
- Gravity anomalies and inverted geometry.
- Grappling (Reach in press).
- Larger vertical Manhattan spaces — curated zones, not a classic empty open world.