CONTROL Resonant Performance Modes — PS5, PS5 Pro, Xbox

Short answer: pick Performance on PS5 / PS5 Pro for 60fps feel. Ray tracing is a PS5 Pro Quality / Balanced feature. Unofficial dossier — targets from Remedy’s PlayStation Blog (Sep 15, 2026); Xbox figures lean on technical press where Remedy has not published an Xbox mode table.

PlayStation 5 (base)

ModeTarget
Performance1440p · 60fps
Quality2160p · 30fps

Source: Remedy PlayStation Blog — “Control Resonant: PS5 features detailed.” DualSense adaptive triggers and 3D Audio are supported. Tech outlets note ~864p internal → FSR to ~1440p in Performance and ~1260p → ~2160p in Quality; no hardware ray tracing on base PS5.

PlayStation 5 Pro

ModeTargetNotes
Performance2160p · 60fpsPSSR upscaling
Quality2160p · 30fpsRay tracing + PSSR
Balanced2160p · 40fpsRay tracing + PSSR; needs 120Hz display

Remedy: Pro uses PSSR across three modes. Balanced is the mid option if you want ray tracing without locking to 30fps.

Xbox Series X|S

Xbox storefront: Optimized for Xbox Series X|S + Play Anywhere. Remedy has not published a matching Xbox mode blog like the PS5 post. Technical analyses (e.g. Digital Foundry roundups) describe Series X as broadly aligned with base PS5 (Performance ~864p→upscaled / 60fps; Quality higher internal / 30fps), and Series S on a single ~864p / 30fps profile without a 60fps toggle. Treat press measurements as secondary until Remedy posts Xbox targets.

PC & handheld

  • PC — scalable; NVIDIA path tracing / DLSS 4.5 called out in GeForce marketing. Specs: Platforms.
  • Steam Deck — Valve Unsupported at launch for performance; see FAQ.
  • GeForce NOW — cloud option if local hardware struggles.

Where to go next

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