Gameplay

CONTROL Resonant shifts the fantasy from Jesse’s Service Weapon and telekinesis to a melee-first action-RPG loop built around Dylan and Objects of Power.

Combat — The Aberrant

  • Shapeshifting melee Object of Power: The Aberrant.
  • Forms include a two-handed hammer and dual blades; morphs on demand mid-fight.
  • Elemental / paranatural abilities (e.g. heat for armor strip / shield in press coverage).
  • Glory-kill-style finishers called Falters in press/Edge coverage; pace often compared to Doom (2016).

Progression

  • Deeper talent trees than the original CONTROL.
  • Aberrant form upgrades lean into action-RPG build crafting.
  • Choices shape how Dylan’s abilities manifest as threats escalate.

Traversal

  • Gravity anomalies and inverted geometry.
  • Grappling (Reach in press).
  • Larger vertical Manhattan spaces — curated zones, not a classic empty open world.

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