CONTROL Resonant Dylan Sketchbooks: All 11 Work-Life Balance Locations | CONTROL Resonant

Quick answer: Work-Life Balance is built around 11 Dylan Sketchbooks. For each one, you’ll spot an eye prompt, then need to collect scattered puzzle pieces in that same zone, place them correctly on the sketchbook, and inspect it so Dylan actually draws the finished picture. Game Night is one of the 11 sketchbooks in the set.

What is Work-Life Balance?

Work-Life Balance is the name tied to the Dylan Sketchbook collectible line, made up of 11 sketchbooks spread across the game. Each sketchbook is its own self-contained mini puzzle rather than a simple pickup, so finding the sketchbook itself is really just the starting point of each one, not the finish line.

Framing it as a sketchbook collection rather than a straightforward item list is a deliberate distinction worth keeping in mind while you search. You’re not just walking up to 11 objects and picking them up one after another; each one asks you to actually engage with a small puzzle on the spot before it counts as finished, which is part of why the full set takes noticeably longer to complete than a simple collectible checklist would.

How does the sketchbook puzzle mechanic work?

Every sketchbook follows the same basic process:

  1. Spot the eye prompt associated with that sketchbook
  2. Collect the puzzle pieces scattered in the same zone as the sketchbook
  3. Place the pieces correctly on the sketchbook
  4. Inspect the finished sketchbook so Dylan draws the picture

The eye prompt is effectively your signal that there’s a sketchbook puzzle nearby worth engaging with. From there, the puzzle pieces you need are always located in the same zone as the sketchbook itself, so you won’t need to travel across the map chasing down a single piece from somewhere unrelated. Once every piece is placed correctly, inspecting the completed sketchbook triggers Dylan actually drawing the scene, which is the confirmation that you’ve solved that particular entry.

Why does the eye prompt matter?

The eye prompt is the thing that tells you a sketchbook puzzle exists at that spot in the first place. Without noticing it, it’s easy to walk right past a sketchbook without realizing there’s anything to interact with. Once you see the prompt, that’s your cue to start looking around the immediate area for the scattered puzzle pieces rather than assuming the sketchbook alone is the full collectible.

Do the puzzle pieces ever come from a different zone?

No. For every sketchbook, the puzzle pieces you need are located in the same zone as the sketchbook itself. That makes each sketchbook a fully self-contained objective: once you’re in the right zone and have spotted the eye prompt, everything you need to finish that particular sketchbook is somewhere nearby, rather than scattered across multiple areas of the map.

What happens once I place the pieces and inspect it?

Placing the pieces correctly and then inspecting the sketchbook is what triggers Dylan drawing the finished picture. That drawing moment is the actual completion signal for that individual sketchbook. If you’ve placed pieces but nothing happens when you inspect it, double-check that every piece is actually seated correctly, since an incomplete or misplaced piece will stop the drawing from triggering.

Is Game Night one of the 11 sketchbooks?

Yes. Game Night is one of the 11 Dylan Sketchbooks that make up the full Work-Life Balance set. It follows the same eye prompt, puzzle piece, placement, and inspection process as every other sketchbook in the collection, so if you’ve already worked through a couple of the others, Game Night won’t introduce anything new mechanically; it’s simply another entry in the same set of 11.

Do I need to complete all 11 for the full set?

Work-Life Balance is specifically tied to the full set of 11 Dylan Sketchbooks, so completing the collectible line means tracking down and finishing every one of them, not just a handful. Treating this as a full checklist, zone by zone, is the most reliable way to make sure you haven’t left one unfinished.

Keeping a running tally as you go is worth the extra effort, since with 11 separate entries spread across different zones, it’s easy to lose track of which sketchbooks you’ve actually finished versus which ones you’ve only spotted the eye prompt for. A sketchbook you’ve noticed but haven’t placed pieces on yet doesn’t count toward the set, so it’s the inspection step, with Dylan actually drawing, that confirms each one is truly done.

For a detailed walkthrough of the Game Night sketchbook specifically, including its exact puzzle piece locations, see our Game Night drawing guide. If you’re hunting through a specific location for other collectibles while you’re there, our Dream House guide is worth a look, and for the full picture of everything collectible in the game, check our collectibles guide.